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- on mouseDown
- global partlist
- set mychan to getPropAt(partlist, the clickOn - 11)
- set oldink1 to the ink of sprite the clickOn
- set oldink2 to the ink of sprite mychan
- set the ink of sprite the clickOn to 4
- set the ink of sprite mychan to 4
- updateStage()
- repeat while the mouseDown
- updateStage()
- end repeat
- set the ink of sprite the clickOn to oldink1
- set the ink of sprite mychan to oldink2
- updateStage()
- end
-